PoeCurrencyBuyDate: Aug/31/19 02:02:10Views: 18661
It will depend among other things on: a) Your existing amount of main stat (ie 686 represents what% increase to the dex modifier). B) Attack speed (for builds that rely on high AS the raw dmg boost would represent a higher dps boost than for a build with same overall dps but coming with slower AS). I have a Becon of Ytar Hellfire, what should I use instead of the Ytar skill you have in this build or vise versa as you forgot to list a 5th secondary. Hello, DatModz here! Introducing the Season 18 Inna's Starter Monk Build. This is a very strong solo and group Monk build that you will use as your starter until you get the gear for Legacy of Dreams Monk Build! Basic Overview.
Fast, deadly, some AoE, increasing dmg while channelling. And the green wave when you release at max stage. So amazing. Kill every nearby mobs.
Quick Jump
Pros & Cons
- + Fast, versatile and fun build
- + Beginner friendly | Can be done on a budget
- + Boss killer
- + All contents viable
- - Cannot do phys reflect maps
- - Clearspeed is nice but not super-fast. We are no Winter-Orb MF farmer.
- - Quite Expensive for endgame (25ex and more)
- - Quite glass-cannon
- - Struggles in Delve 300+
Skill Tree
Ascendancy
Unstable Infusion -> Noxious Strike -> Toxic Delivery -> Deadly Infusion
Pantheon: No mandatory choice for this build.
Bandit: Help Alira
Passive Tree & PoB
Path of Building Link: https://pastebin.com/QFN23YaY
Gems Setup
L = link S = socket + = linked , = not linked
Body Armour, 6L : Blade Flurry + Impale + Vile Toxins + Infused Channelling + Rage + Energy Leech
Unset Ring, 1S: Berserk
Helmet, 4L: Whirling Blades + Faster Attacks + Fortify + Blood Magic
Gloves, 4L: Enlighten lvl 3 + Pride + Flesh and Stone + Maim
Boots, 4L: Ancestral Protector + Vaal Ancestral Warchief + Multiple Totems support + Lesser Poison
Dagger 1, 3L: CwdT lvl 3 + Cold Snap lvl 7 + Phase Run lvl 5.
Dagger 2 or Shield, 3S: Blood and Sand, Precision lvl 1, Dread Banner
Auras options show
You can switch between Sand and Blood stances using any of the two skills, Blood Stance or Flesh & Stone.
In PoB, go to Pride skill. You can swap between 'initial effect' and 'maximum effect'.
You can get lot of accuracy and crit bonuses from the new Precision aura. While levelling, you can get Precision lvl 22 with the Hyrri's Truth amulet. Or without the amulet, take it and keep it at level 1 : it reserves 22 flat mana and gives 40% inc crit chance.
You can add Maim support to F&S. In Blood stance, maimed enemies will take 16+14=30% inc phys dmg, ~6% more dmg. Mana reserved *1.15. Totally worth it IMO, if you have enough mana and slots.
You can switch between Sand and Blood stances using any of the two skills, Blood Stance or Flesh & Stone.
In PoB, go to Pride skill. You can swap between 'initial effect' and 'maximum effect'.
You can get lot of accuracy and crit bonuses from the new Precision aura. While levelling, you can get Precision lvl 22 with the Hyrri's Truth amulet. Or without the amulet, take it and keep it at level 1 : it reserves 22 flat mana and gives 40% inc crit chance.
You can add Maim support to F&S. In Blood stance, maimed enemies will take 16+14=30% inc phys dmg, ~6% more dmg. Mana reserved *1.15. Totally worth it IMO, if you have enough mana and slots.
Blade Flurry variants show
Base setup is always : Blade Flurry + Impale + Vile Toxins + Infused Channelling
Max DPS for bossing : Rage or Melee phys dmg + Energy Leech. Blood Stance.
Max AoE for farming : + Pulverise + Increased Area of Effect
You can also swap Vile Toxins for Faster Attacks, and prefer Fortify to Pulverise.Sand Stance.
Base setup is always : Blade Flurry + Impale + Vile Toxins + Infused Channelling
Max DPS for bossing : Rage or Melee phys dmg + Energy Leech. Blood Stance.
Max AoE for farming : + Pulverise + Increased Area of Effect
You can also swap Vile Toxins for Faster Attacks, and prefer Fortify to Pulverise.Sand Stance.
Gear Setup
Weapon
For the daggers, you want : inc phys dmg | adds phys dmg | attack speed 1.8+ | crit chance / crit multi.
Dex Or Dmg On Amulet Free
Shield
Life, elem resis, attributes, ailment avoir chance, stun avoid chance + inc global phys dmg.
Using a shield makes the build much less expensive, since we don't need to get a second dagger for 10ex or more.
A very good and often underlooked unique : The Unshattered Will. It has life, elem res, inc channelling skill dmg and the Harbinger of Focus : stun and ailment immunities for 4sec every 8sec. Precisely all we need.
Other unique to be considered : the lesser-known Great Old One's Ward : attack speed, phys dmg, life, spell block, but no elem resis.
A good rare one:
Brimstone Badge Golden Buckler
6% increased Movement Speed
+50 to Evasion Rating
+99 to maximum Life
+12% to all Elemental Resistances
+40% to Cold Resistance
+42% to Lightning Resistance
40% increased Armour, Evasion and Energy Shield
+24 to maximum Life
+50 to Evasion Rating
+99 to maximum Life
+12% to all Elemental Resistances
+40% to Cold Resistance
+42% to Lightning Resistance
40% increased Armour, Evasion and Energy Shield
+24 to maximum Life
Armageddon Span Battle Buckler
9% increased Movement Speed
56% increased Evasion Rating
+96 to maximum Life
13% increased Stun and Block Recovery
4% chance to Dodge Spell Hits
Recover 5% of your Maximum Life when you Block
27% chance to Chill Attackers for 4 seconds on Block
56% increased Evasion Rating
+96 to maximum Life
13% increased Stun and Block Recovery
4% chance to Dodge Spell Hits
Recover 5% of your Maximum Life when you Block
27% chance to Chill Attackers for 4 seconds on Block
Body Armour
Loreweave 80% max elem resis. The BiS. Note : Since the release of 3.6, Loreweave has been nerfed, with only 78% max elem resis. Still an amazing body armour.
Cheaper options include:
Belly of the Beast: lot more life.
Carcass Jack: more AoE and AoE dmg + life, elem res
More expensive : a rare body armour with:
- +max life and +% max life
- socketed gems are supported by level 1 maim, for extra DPS
- And the icing on the cake :
- socketed attacks have -15 to total mana cost. And then, you can channel BF all day ! And more importantly, you can stack it before the enemies rush on you.
- 10ex and more
Helmet
Starkonja with « 40% inc BF dmg » enchant is BIS. Life, DEX, crit chance, Evasion, attack speed, are all what we need.
Of course, if you want to go full YOLO DPS, you can equip a good old Abyssus. Expect 20% more dmg.
Gloves
Shaper's Touch are a core item for this build. DEX now gives us life and phys dmg. Enchantment is optional and you don't even need a good roll, since it just a matters of some more/less ES and armour.
Boots
Atziri's Steps for life, spell dodge, lot of EVA +30% movespeed.
Amulet
Life, res, crit multi, added phys dmg
Dex Or Dmg On Amulet 3
Rings
Life, phys dmg, crit, DEX, elem resis
Poacher's Mark on Hit for : frenzy charges, flask charges, accuracy, life gain on hit. A very good all around curse. We don't need Assassin's mark since we already generate power charges on hit with Ascendancy.
Belt
Best in Slot is Ryslatha's Coil. Life, life gain on stun and 10-20% more phys dmg.
Jewel
Base items : Murderous Eye Jewels, Crimson or Viridian Jewels.
Mods you are looking for, by decreasing order of importance :
- Crit multi
- Attack speed
- Phys dmg = phys dmg with 1h-weapons / daggers, aoe dmg
- Life
- Any elem resis and attributes stats you lack
For crit and APS, look for : while dual-wielding / with one-handed weapons / with daggers / if you've killed recently + life, res, attributes...
Enchantments
Helmet : 40% increased Blade Flurry Damage.
Gloves : Commandment of Blades
Boots : 16% attack and cast speed if you've killed recently OR Regenerate 2% life and mana per second if you've been hit recently. Not that in PoB I got a lesser enchantment, still need to re-do Uber lab to get one of the best.
Leveling
Example PoB links
- Level 28, when you get BF.
- Level 55: up to 90k DPS with Belly 4-link.
- Level 72: up to 500k DPS with Belly 5-link.
- Level 84, up to 1.2M DPS with Bino, Unshattered Will shield and Tabula Rasa.
- Level 91, two 320k daggers, 2.7M DPS, up to 4.6M with flasks.
- Level 91, Hardcore, 6,3k life, 1M DPS, 1.5M with flasks.
Mana sustain
To sustain mana without Poacher's mark or Warlord's Mark, get
- '#% phys dmg leeched as mana' somewhere on your stuff. 0.4% should be enough.
- or
- '-x total mana cost of skills' on ring or amulet.
- x% reduced mana cost of skills' on a jewel
Uniques : Wurm's Molt belt and Slitherpinch gloves are dirt cheap (1 alch), Praxis ring is 1c.
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Hiu, I'm thinking about a siege ballista fire totem build, running with Xoph's Nurture. Tree looks something like this: https://poeplanner.com/AAgCAP0ACDEDAHvwH6IABLPAZuFz7SCCm8auEMz-h3sg-JOMRiu2PC2DX-w4hXtmVJRvcg9xhVcpRtfzEbFCZp5Y5SoTWiuj8sMTrj5nm-RRUEfvDhQgXz_G2IPMtz7-Cti9NZK18m6qZIQGoPm98kU64aZXTeP-j0rIPycqTUfiIuKkOVhjPfyMz_ZIxPZyqfcyfNlZ86yqGjiQVeoYdqzPfkVHMtHr7nyDp5ReXdH9muBFnVNSHNyPGq2NxFgMXxynU6WvpxzOK1ANzf5UaPL60hZv42okqjbpidhoWNeWQYf56Gh02mIYVoqvkBF7w7l-xgSmowbDFgt7sxeMz2cAAAAAAA Anger must be one of the auras, and maybe Vitality ('cuz it has to be BM) or not selfcasted Flammability but aura. Socket like this: [BOW] Siege Ballista - Faster Attack - WED - Blood Magic - CtI/Inc. Dura.(eg) - (Fire penetration) [HELM] Flammability - Blasphemy; Blink Arrow - FA [GLOVES] Lightning golem; CwDT - IC - Inc. Dura. --> it gonna be low duration probably, but I'm hoping it is going to be enough. (EG you can get extra skill durations from tree. 0,4 with 164% bonus duration = 1,056 sec) [BOOTS] Inc. aoe + CtI + fire penetration + Inc. Dura. [Abberath's Hooves] [CHEST] can make a filler setup but at the endgame you going to use Kaom's sooo... This build must need chance to ignite, because of nocrit base, but actually with Xoph's nurture (10%) + lvl21 CtI (50%) + tree (25%) + Emberwake (5%) Gang's Momentum (10-15%)/Abberath's Hooves (5-10%) it's going to be 95-99%, it cannot be 100% if i'm right. Also it's without curse! Boots choices: Abberath's Hooves - Socket with: Inc. aoe + CtI + fire penetration + Inc. Dura. I pick ele prolif to spread faster the status ailment. Gang's Momentum - Extra dmg from (25-40)% increased Damage against Ignited Enemies Ring choices: Emberwake - multiple ignite can be easy with dual fast ballista + Xoph's Spread + Abbreath's Hooves spread The Taming - It could be actually kind of an endgame item, but could works well with Abberath's Hooves and Emberwake. So with kind of an endgame setup you have: Xoph's Nurture (10%) + Abberath's Hooves (10%) + Tree (25%) + Emberwake (5%) + The Tamming (5%) = 55% CtI + 24% from 20/20 Flammability = 79% - Must be enough! At the endgame you can change CtI gem to Inc. duration (more stack=more dmg.) or Added Fire dmg. (cuz u have phys. dmg. enough to make it reliable). Tree: https://poeplanner.com/AAgAAQEACDEDAH3wH6IABLPhc-0ggpvGrhDM_od7IPiTK7Y8LYNf7DiFe2ZUlG9yD3GFVylG1_MRsUJmnljlKhNaK6Pyrj5nm-RRUEfvDhQgXz_G2IPMtz7-Cti9NZK18m6qZIQGoPm98kU64aZXTeP-j0rIPycqTUfiIuKkOVhjPfyMz_ZIxPZyqfcyfNlZ86yqGjiQVeoYdqzPfuvufIOnlF5d0f2a4EWdU1Ic3I8arY2vpxzOK1ANzf5UFm_jaiSqNumJ2GhY15ZBh_noaHTaYhhWiq-QEXvDX5hZbc8ygscdvjOHA-7EWKcIna4abLiTKPq5fsYEpqMGwxYLe7MXjM9nAAAOAAACAAfQAQH0AQIACgAAAA Abberath's Fury ignite chance: Abberath's Hooves (10%) + Tree (25%) + Emberwake (5%) + The Tamming (5%) + lvl21 CtI (50%) + Skill (10%) = 105% (99% is the cap soooo....), and also there is a flammability. Mobility: If phase run can work with Abberath's Fury, it could be op, but it's not, soooo... That's kind of a bad thing. I'm hoping aoe + Xoph's Nurture can do enough aoe to reach most of the mobs in the area. Amulet: Carnage Heart - Your totem going to leech, so I have to test it. It can solve dexterity problems too and (30-40)% increased Damage while Leeching could be huge! Cheape choice! Rare with dex+life+dmg+etc. - It can get enough dmg to beat carnage heart, but it could be more expensive. But you can get 50+ dex too, so you can get dmg modes on jewels. Could be better! Xoph's Blood - If you take 30dex node(s) actually you can use this amulet (and if you use 2 of the 30 dex nodes you can use 2 jewels without dex with higher dmg output). This amulet is kind of unbeatable, flat life works great with Kaom's Heart, Str inc., fire pene, and the ash mod is also great (Cover Enemies in Ash when they Hit you: Enemies that hit you are inflicted with an Ash debuff that causes them to take increased fire damage taken and have less movement speed. - It's great!!!) Jewels (6 socket): Rain of splinters - (it's LMP from jewel) Miser of Misery - +3 Life gained for each Status Ailment on Enemies hit by your Attacks / has to be tested but every hit makes status ailment soooo it's shitload of regen. Problem is your dmg =/= totem dmg? I don't think it works with totem, but should try. Mantra of flames - auras, bottles, it's nice bonus dmg. Rare jewels (3-4x) with life/totem dmg/(dex)/dmg Dex needs badly from items, actually that's a little problem, but it's not unsolvable. Bow has 185 dex req, and i think it's the highest value (SB - 159 on lvl21; FA 111 on lvl20) => 34 (tree) + 45+ from helm + must need 3x15+ from jewel (45) + gloves 45+ + Carnage heart 30+/rare 16+ = 199/185+, it's enough. Itemisation: Xoph's Nurture The Tamming Emberwake Abberath's Hooves (10% CtI) Rearguard Broadhead Arrow Quiver - Best in slot: spell block + block + dmg :)))) It has more effective life than rare quivers. The Signal Fire, if you are in softcore, also you don't think you need extra def, also it's huge dmg boost. Rare resist/life/armor chest or Belly of the beast; Kaom's (endgame) Dex 45+/resist/life rare helm Dex 45+/resist/life/attack speed rare gloves Dex 45+/resist/life/dmg amulet Life (+str)/Resist/armor rare belt (leather or vanguard) or Fire Doryani's (extra CtI when you use flask) or Bisco's Leash - All in all best choice is a huge life belt. Flasks: - Dying Sun (+2 proj) - Rumi's Concoction (extra def) - Seething [life flask] of Heat (freeze removal) - Saturated [life flask] of Warding (curse removal) - Ample/Perpetual/Experimenter's/Chemist's Quicksilver of Adrenaline Essence crafting: Belt: - Essence of Sorrow: Easy dex craft - requirements (You can get +1 dex slot!) - Essence of Hysteria: 5% elemental penetration with flask eff. - Sounds good. - Essence of Insanity: 5% movement speed with flask eff. - Extra mobility, it's also good. Gloves: - Essence of Zeal: Attack speed - faster ignition - Essence of Sorrow: Easy dex craft - requirements - Essence of Loathing: Dodge attacks - def - Essence of Greed: Life - Essence of Anguish: Flat fire dmg - Essence of Contempt: Flat phys dam - whatever.. Helm: - Essence of Sorrow: Easy dex craft - requirements - Essence of Greed: Life - Essence of Loathing: Reservation reduction - with this + reserv node from tree, you can actually get +1 aura. Lab. enchantments: Boots - 10% chance to ignite, if you haven't crit recently: You cannot crit. :) - Damage Penetrates 10% of Enemy Elemental Resistances if you haven't Killed Recently: You cannot kill, your totems do. :) Helm: - 15% increased Siege Ballista Attack Speed (faster the totems shoot, more ignites apply on enemies) - 150% increased Effect of the Buff granted by your Lightning Golems (speed bonus) - 40% increased Siege Ballista Damage (it's not bad either) - 15% Anger reservation reduction (can set up +1 aura) - 36% increased Immortal Call Duration (1,2 sec duration IC, meh, it's fine..) Sooooo, what do you think? Actually my new pc setup gonna be ready to game after 20th of august.. :( Last edited by KisBali on Jul 29, 2017, 11:52:55 PM | Posted by on Jul 29, 2017, 9:50:04 PM |
Hi dude, Believe it or not I was actually played this build for a long time in 2.6. I've spent almost all of my currency experimenting with items and gems. The tree was a bit different, because projectile damage double dipps this. Check this: https://www.pathofexile.com/account/view-profile/klan_nedoklan/characters character name is Уйдуруй_Търлатаев Overall the build is not bad, but not great for high level mapping. Can do Atziri and Lab, but definitely no guardians. Due to ignite changes you should reconsider this build and I personally don't recommend it for 3.0 | Posted by klan_nedoklan on Aug 1, 2017, 10:44:44 PM |
Hey man, First of all, thanks for your advices, but I have to reconsider all of this, after the patch notes, yes. Double dips cannot work anymore, and all fo the ailments reworked, (nerfed and buff at the same time, so don't know). Probably it's not worthy to start with this build (actually I had two ballista build before, both of the worked great on climbing, but one of them was poison, and the other was eirikeiken's meme 10 ballista build (Sadly I sold that one... :( ) Now I have to go to work, but I'm gonna try to theorycrft a viable build from this l8er, if I cannot, I just let it goes. After at all, I don't think ignite/burning got suck in 3.0.0, just works differently. Last edited by KisBali on Aug 2, 2017, 8:04:59 AM | Posted by on Aug 2, 2017, 8:04:34 AM |
I was trying to theory craft a SB build and I believe this is the best bet: https://pastebin.com/FSJNBt5w https://pastebin.com/35aXvaC4- w/o burning looks like around 240K DPS, so honestly not too shabby. I might league start with this build next time actually. Seems like it might be fun and most of the uniques are cheap. You can run the same thing with burning for a little less DPS. It doesn't use Xoph's but uses Lioneye's glare to make accuracy irrelevant, which is a big bonus, because taking the accuracy nodes either makes your crit bad or your HP pool low. One thing I did notice was that mana was going to be an issue, I was thinking of taking BM but wasn't sure how many auras I could take without getting ripped. And didn't want to spend money on the Kaoms. To note: I did try building with Xoph's and my conclusion was as I expected. Not enough HP and lower DPS and hit chance. All in all, I don't think it's that great. Looks like ~120k DPS with good gear, but pretty good survivability and leech so it's probably a decent Uber farmer. I just don't know if it would be better than something like Flame totems for example. Last edited by EternalMrBones on Aug 27, 2017, 2:15:40 AM | Posted by on Aug 26, 2017, 9:44:34 PM |